Big Games, Big Files, Bigger Challenges

The size of game builds is growing and without the right file transfer solution, developer teams turn to “old-fashioned” or even “homegrown” services that aren’t designed for industry needs. Learn how these solutions actually hamper game development, testing, publishing and distribution, and find out what you can do about it.

This guide covers:

  1. Market drivers
  2. Current options for moving game builds and assets
  3. Key considerations for choosing a modern file transfer solution
The Ubisoft logo which is a black and white spiral.


Service Manager

“When we produce a game, it typically involves hundreds of people, programmers, artists, game designers and testers, from multiple studios around the world working on the same game, including a lead studio and several co-development studios.”

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