Big Games, Big Files, Bigger Challenges

The size of game builds is growing and without the right file transfer solution, developer teams turn to “old-fashioned” or even “homegrown” services that aren’t designed for industry needs. Learn how these solutions actually hamper game development, testing, publishing and distribution, and find out what you can do about it.

This guide covers:

  1. Market drivers
  2. Current options for moving game builds and assets
  3. Key considerations for choosing a modern file transfer solution

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How legacy large file transfer solutions hamper game development, and what you can do about it


The Perforce 2023 State of Game Development and Design survey revealed that 49% of AAA game participants identified time-related issues as the primary obstacles to development speed. Moreover, 28% of respondents, the highest proportion, indicated that transferring large game assets, often exceeding 100 GB, is not just slow and challenging but their largest hurdle in collaboration. This issue is compounded as game companies are increasingly dependent on creators and studios dispersed globally, necessitating efficient handling of ever-growing file sizes.

Game developers recognize that traditional file transfer methods, such as FTP and hard drives, as well as non-specialized tools like WeTransfer, are no longer viable for their rapid and complex developer needs. Here’s a look at the market drivers behind the game industry’s growing demand for secure, sophisticated collaboration across companies, partners and locations. Plus, you’ll get a look at today’s options for sending large files and some key requirements to look for when choosing an intelligent file transfer solution that makes it easy to transfer any size file with speed and security over standard IP networks, no matter how far across the globe they need to go.

The Ubisoft logo which is a black and white spiral.


Service Manager

“When we produce a game, it typically involves hundreds of people, programmers, artists, game designers and testers, from multiple studios around the world working on the same games, including a lead studio and several co-development studios.”

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