Where does media truly stand with 5G?

“5G removes all the limitations we had with the things you have to plug in. Less gear and no limitation on where you can be,” Sahara says. “As long as you're somewhere in the network, somewhere you can get a signal, you can do what you need to do. And that's the freedom that 5G will enable.”

In the face of COVID-19, the media industry is showing support, camaraderie, and perseverance

There are many opportunities to see how individuals and organizations are leveraging their global reach and their increasing connectivity with customers and industry comrades to alleviate the stresses of COVID-19.

The Esports phenomenon is bringing new challenges and opportunities in media tech

Esports, as it stands, is experiencing immense growth, and a heretofore undreamt-of level of legitimacy, and with that comes a trove of needs and opportunities that media technology businesses should be paying extremely close attention to.

The game is changing in live production

Live production is one of the best examples of how dynamic M&E can be. By their very nature, live events are unpredictable and fluid, both qualities that are central to their thrill. Of course, with that thrill come unique challenges.

Why many studios and broadcasters are banning FTP from their supply chain

For decades, FTP has been used in the M&E industry to move files between servers and for distributing them around the world. And for just as long, cybersecurity experts have been warning of its potential threat to network security, intellectual property and privacy. Nevertheless, FTP has persisted.

Signiant’s Unique Acceleration Technology

Learn why it’s necessary even with high-bandwidth connections, how it’s difference from open-source UDP, how it improves cloud transfers, and about Signiant’s new intelligent transport mechanism.

Collaborating with remote teams and talent around the world

Standard web collaboration tools lack the foundational technology necessary for most post-production work. Learn the fundamental requirements necessary for collaborating with remote teams and talent around the world.

Beyond the Live Game: File-based content is increasingly central to covering major sports events

This production model rests on the ability to transfer huge amounts of data, whether large files or many small clips, in a fast, secure and reliable manner.